@startuml
sprite $brightness_2 [48x48/16] {
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}


!define MATERIAL_BRIGHTNESS_2(_alias) ENTITY(rectangle,black,brightness_2,_alias,MATERIAL BRIGHTNESS_2)
!define MATERIAL_BRIGHTNESS_2(_alias, _label) ENTITY(rectangle,black,brightness_2,_label, _alias,MATERIAL BRIGHTNESS_2)
!define MATERIAL_BRIGHTNESS_2(_alias, _label, _shape) ENTITY(_shape,black,brightness_2,_label, _alias,MATERIAL BRIGHTNESS_2)
!define MATERIAL_BRIGHTNESS_2(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_2,_label, _alias,MATERIAL BRIGHTNESS_2)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_2>> White
@enduml